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.e.if the user buries it, there will be a small earthquake, and thesword will return, or it could teleport, whatever you as the DM findnecessary).Note: for more ideas/info about this item, read The Misenchanted Sword byLawrence Watt-Evans.Sword of ConversionThese swords come in +1 to +3 varieties.Their power lies in convertingopponents who are reduced to unconsciousness by this sword to the alignment ofthe wielder.Sword of DancingThis is similar in function to the Singing Sword.As combat goes on, it willmake its wielder more Dexterous, helping him to avoid being hit.However, itdoes this my making the wielder perform more and more outrageous dance steps.Tap dance is its favorite.Sword of DarknessThis sword features a permanent "Darkness, 15 feet radius" spell centered on itat all times, even when not wielded.The wielder can not see through suchmagical Darkness.The sword do not give other magic bonuses and any dispelleddarkness will come back in 1d4 rounds.Sword of DesperationMy DM is dying for a good reason for us to find a blade which either fumbles orcritical hits.Let me restate that: when trying to hit with the sword the rollcan only be 1 or 20.Sword of DismembermentWhoever touches this sword unsheathed immediately starts swinging wildly.Eachround, the wielder has a high probability of hacking off one of his own limbsor even their head.This cursed sword was owned by Lord Broverick, whosefavorite tactic was to disarm a foe, then say "I will not fight an unarmedman", and toss him the sheathed sword, or slide it to him unsheathed with thetip of his own blade.His foe would proceed to neatly carve himself up.Sword of Dreamless NightsHow about a +2 sword (yes, that is a plus) however, for every day that thesword is used it causes the person to have bad dreams when they sleep and notenter REM sleep.This of course (over a period of time which I think is about aweek or so) causes the person to be driven insane.This is more of a biologicalthing and some DM's may not be ready to bring in such things but it is truethat if humans (in REAL life) do not dream every night over a long period oftime, then they will eventually go mad.Sword of Energy Drain and Energy Blast SandmanThis Sword can drain the energy out of any huminoid creaturem, from up to 40feet causing 1d6 hit point's lost per round.After a round or two the characterwill get tired then after a few more ronds pass out (the discression of TheDungeon Master).This sword has a white crystal blade and a black crystal hiltwith five, two inch slender dimonds imbeded in each side.The handle his aholow rod with two small magnifying lenzez inside, then wraied around withleather, and a twelve inch dimond for a pommel.The dimond is normaly black butwhen energy is drained into it to gets lighter untill looking like a normalldimond then getting bright white.The magnifying lenses in the handle magnifythe Damage.see table for range.HP's Drained - Range of blast - Damage1-20 - 10 feet - 1d621-30 - 25 feet - 1d8+231-40 - 50 feet - 1d10+441-50 - 100 feet - 1d12+651-60 - 150 feet - 1d20+861+ - 200 feet - 2d6 + 1d8 + 1d10+ 10Sword of Familiarity (Rotweiler)The sword is the greatest masterwork of Kes; done when he was at 19th level.Itemits radiation of Enchantment/Charm and Lesser Divination.The sword lookslike a regular metal long sword with a picture of a shepherd dog on the handle(a rotweiler).The sword had no powers when it was created.This is one of the reasons Kescreated it this way: he didn't want to spend to much power on it.Instead ittakes it's power from the wielder.When it is created it is made of threeparts.When combined into one it creates a link with the one which connectedit, becomes one as if never broken, and becomes extremely loyal to the owner.This connection lowers 1 Constitution point from the connector.The sword has it's own level which goes up as the owner fights with it.Thispower is taken from the wielder, but as 1 Constitution point was alreadyremoved the owner isn't harmed further.The level determines which bonuses thesword has.It also determines how strong an alignment it radiates.It radiates in the wielder alignment when level.1-4 :weakly aligned5-8 :medium aligned9-12: strongly aligned13- :very strong aligned.When the sword breaks or the owner dies (which causes it's breaking) the swordlets all the energy accumulated inside blow up and damages all around.If thesword is medium aligned or further (over 5), the damage is given first to theones with alignment most far from the wielder.If the sword breaks up beforethe wielder dies he suffers some damage according to the sword level (seetable).Kes created the sword partly as an experiment which he never got to perform.Therefore it created a faint magical cord which is attached to it and can actas a guiding signal for a wizard who knows about it and tries to find it.Adetect magic from a high level magic user (or successful throw) can see it
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